Roblox how to detect if a player presses a key How can I detect if a player has clicked or tapped on their screen without using a tool or UI? So im trying to make a plane, and planes go up and down, so I was wondering how u make it so if the player presses a certain button the plane goes up/down. I want to have it so if the player holds space for 2 seconds, they will then jump forward with increased jump power. However, I need it to be specifically as this: For the PC, it can be operated by a 726K subscribers in the roblox community. Name. I don’t know how to detect I’m working on a game with several abilities. local I need help detecting if a player is holding a key I’ve looked all over the ContextActionService API but I couldn’t find anything Heres what I have so far local How do I detect if key z is pressed on the server script? I know we have to use userinputservice on local scripts, but I am using a separate function that can only be run in a In this video, I will be teaching y'all how to check if a player presses a KEY in Roblox Studio. (If you don’t know what It returns true if the specified key is pressed or false if it is not pressed. By this I mean the BillboardGui is enabled, has MaxDistance set at 10 studs and if string. But I ran into a problem. string. com/users/1103189919/profi So basically the issue is not how to run code via key press, I just want to find out what key they’re pressing. I’m making a tile based movement game and I’m trying to get the inputs situated, I made a function that detects valid input while the game loop is running; But I wonder if I can How do i know when the player presses 2 keys for example: CTRL + YOUR_KEY_HERE like CTRL + K i had tried this code if input. Event:connect(function() -- Implement custom reset logic here end) -- This will Below is the code that I currenlty have and y issue is when I press Right Click and Left Control it prints finish and I don’t want that, I want it so that when you only pressed Left You could use a ProximityPrompt. All you need to do is to use the InputObject. Workspace. Hello, I want to know how to make a script where if a player presses a button to do an ability, they can do a key combination to activate the remote event for the ability. UserInputType == Enum Hey Scripters, I have ran into a problem which I’m not sure of how to figure out when the user pressed the keycode twice. There is I’m making an game similar to “The Henry Stickim Collection”, and I need to detect the input for the start menu, how would I detect when the player presses the space key? I tried So basically the issue is not how to run code via key press, I just want to find out what key they’re pressing. I want it to dash front back left or right depending on if the player is pressing w, a, s, or d. This is my I have a sprint script that works fine but whenever the player presses another button whilst sprinting (holding shift) they get interrupted and stop sprinting as if the game UserInputService has a lot of nifty functions and properties, one in specific is called the MouseBehavior property. com/users/1103189919/profi This function returns an array of InputObjects associated with the keys currently being pressed down. However, I I’m looking to try and create a movement system similar to the movement system present in Warframe but have already hit a block in that. My aim is for my script to detect a Ctrl+G input to trigger . DevNoobxd (DevNoobxd) August 8, 2021, 1:29pm #1. InputBegan:Connect(function(input, processed) if processed then return end if I am making a game, and I want to make it so that when someone is in the vehicle seat and presses H, the horn sound will play. KeybindModule) -- Name of your Module to call it. I have a small problem, that is actually really hard for me to solve. KeyCode ~= Context Hey, I’m currently scripting a combat system that allows the player to swing in 3 different motions; High, Middle or Low (heavy inspiration from For Honor). local last_press = tick() local pressed = false -- Determines if the Pressing two keys/ buttons to fire a function - Roblox Loading I have tried humanoid. What my plan is, is that I’m going to reprogram roblox’s movement system to let How can I detect the when the player pressed the mobile jump button? I never used ContextActionService before and I have a simple double jump mechanic with climbing. InputEnded to do this like this: local UIS = game:GetService("UserInputService") local key = Enum. R Handle Key Press I have watched a video about implementing a vault system into my game, by LTMaiko. If player is typing, it should be true. Unfortunately, there is not a way to determine what console directly. This is different when detected when text changes, because it doesn’t give me exactly what the You might just have to use an event, however, use it in the way below to make it more secure. I have been trying a lot but I still cannot I’m trying to detect if a player has left clicked but my code doesn’t work. The player can use WASD to drive the ship but also I’m looking to add a way to use Q&E to fire the left and right -- We will print 'I like coding' when we press E -- Script location = StarterPlayerScripts local UserInputService = game:GetService("UserInputService") I can’t figure out how to detect if a player is holding the LeftShift key WHILE walking. Help and Feedback. find(Key, "%d") then -- Key contains / is a number end Try this out. I wrote a bit of sloppy code to get single keys: if input. I already have the key I’m trying to make it so that if you either press Q or J a banana peel appears in your current position, I’m experiencing some issues though. I have code for when a player presses a key, it prints something out. . -. InputBegan and UIS. This can be used to check if a specific key, such as the space bar, is being pressed. For example: To retrieve a list of all In this video, I will be teaching y'all how to check if a player presses a KEY in Roblox Studio. How do I detect when the player presses the reset button? I am NOT looking for when the player dies or respawns. UserInputService is used to detect user input on a Roblox player's computer (client). alvinblox covers this, so look for him, he covers the basics of scripting. This array can be iterated through to determine which keys are currently being How would i know if someone paused the game/open the esc menu, i know i could use Input for esc but that wouldnt register on mobile or just clicking on it Hi so I would like to know if its possible to check if a player presses ctrl and left shift and the same time. From there, try using the :IsKeyDown() function, which will tell you if a certain key (in Hey! Thank you for noticing and reading this. It measures the time the “G” key is held down and executes different actions based on whether it’s tapped or Hello, Im making a script to launch a torpedo from a boat when the player presses the E key. I’m trying to make it so that when a player presses a key, it turns a I am currently in development of a pirate ship-related game. ["Camera_Mode"] = "C" local Keybinds = require(script. Anyone know? How can I make my script detect when the user presses the enter key on their keyboard while having a GUI textbox focused? How to print something if player presses keys in order on the - Roblox Loading Basically, I want to make a pretty advanced combat system right now, I thought about making it so when the players punches and presses space it would do a different attack I have a running script, But im assuming that when InputEnded fires, it fires for when any input that is no longer entered. I THINK it may be tick() or some sort but I need to check if a player holds E for 10 seconds. You can It returns true if the specified key is pressed or false if it is not pressed. I have 5 buttons in a frame, and I want to show a different frame when they click So, it’s a pretty simple question. I don’t know how to detect if a player stopped touching a Context Action Service mobile button, for my FPS, it’s already adapted to console but can’t get working the automatic If I scroll using my mouse wheel, how can I detect it? Plus, how can I detect how much I scrolled? I don’t know what else to say here, since this is such is a simple question I want a local script that gets the player when the player click in a TextButton (Inside a ScreenGui) I can’t make it . local Hi all, I want to add a “Charge Jump” into my game. I have tried many different ways and can’t do it. With that, you’ll be able to know how many times the player has Use UIS. You fire the RemoteEvent when user pressed F and then the server script does whatever you need to do. I Anyone got any ideas on how I would do this thank you! I’m tryna track when a player presses a number on their keyboard, so I can move their selected inventory slot. Your current method is just creating a new connection. What is the issue? It prints it always when you press the key not double tapping. roblox. Here’s I have a dash system in my game when you press q. AstralBlu_e (Astral) August 15, 2021, 1:02pm I want that if you double tap "D"or “A”, it will dash but I can’t find how to detect double tap I have tried a lot of way to obtain this but i cant In this video, I will be teaching y'all how to check if a player presses a KEY in Roblox Studio. I need help detecting a keypress from inside a tool. Anyone know? I am trying to find out a way where if you reset, it detects that you reset. com/users/1103189919/profi Background Information (skippable): What I have is a Tool that welds an invisible shield to the character’s arm via a Script. I’ve tried if input. This I’m essentially creating a dialouge system, and I want the dialogue to progress when the player hits Enter on their keyboard. new("BindableEvent") resetBindable. Loading I’m trying to detect when the player is holding their left mouse button. UserInputService. 0 coins. I took his script, and edited it so that the player would vault over the part when they Just wondering if theres an function to check if a player is holding down a button. So basically if a player presses tab, his balance appears in the place of the hidden player list. Any help would be Is it possible to detect when a client uses their keyboard from a serverscript? For context, I’m making a respawn system and need to detect keyboard input to respawn the So I am making a Stamina-Sprint script that will trigger when I click Shift, but I don’t know how to make it on mobile, my one option is making an image button with a run icon, and when it’s pressed it will convert it in Hi, I’m vrs2210, and I have a problem with my userinputservice, I can’t seem to find out how tick() works and I can’t find any tutorials that explain this. Jumping, humanoid. if not Here is how I would detect when a user presses a key on the keyboard and convert the input to a string. My issue right now is that you have to hit Enter pretty much as the title describes, im trying to make an if statement using userinputservice and enum. -- Exactly what the title says, I need to detect keyboard presses for TextBoxes. Hello. UserInputType if Hi, I’m making a donation gui and I wanted to add a loading screen when a player chooses to purchase I wanted to detect if the player cancels or purchases the product. You’ll find both scripts below. FreeFalling, then i added a InputBegan function inside of it. I have a tool with a localscript in it, and inside the localscript there is a remoteevent. It has many useful events to fire code when you press a certain key, an I have a script that when you press TAB it opens up a gui, but I don’t know how to make it so that if you let go of TAB the gui closes. You see, if you use :FireServer() in a localscript and then Original question posted on the Roblox Developer Forum Detecting 'WASD' Key Presses with UserInputService. but i Right now, I currently have it where when a player dies he will receive 10 cash I would like to make it where if he resets he does not get that 10 Games such as Phantom In my webswinging game, when the player holds down the E key they swing and when they let go of E they release from the web. I Developer Forum | Roblox Is it possible to detect lowercase key presses. Code: local Hey Developers, I have been trying multiple options but I haven’t had any success in detecting multiple Key Input’s. Scripting Support. Create a local script that checks for the input and fire Oh I see, thanks, this helps out. I did a little bit of research but i can only find if players are holding down keys. I already tried use the LocalPlayer option but this will crash I am making a system where a new frame pops up depending on which button the player clicks. HellO! I just started learning User input service but the thing is that I want it check if the player is holding down a computer key Really quick question. local GUI = game. Space then [Code Here] end This function returns an array of InputObjects associated with the keys currently being pressed down. This is my script: local replicatedStorage = I’m attempting to detect when the player opens the settings or leave prompt, but it seems that my script is only detecting when they open it, but not when they close it. KeyCode == Enum. InputBegan:Connect(function(input) local inputType = input. Share your knowledge, showcase your creations, find valuable resources and tutorials, collaborate on I made a sprint script for my game but whenever the player holds shift it plays the running animation and zooms the screen out as if you were running. Basically when the player presses a key while falling, it should I need to create a script that detects when a person is sitting down a seat and holding down A or D. Developer Forum | Roblox How to check if a player presses ctrl and left local resetBindable = Instance. Screen. The script I have currently reads the Handle Key Press Action Name : toggleGui Input State : Enum. local plr = @DataSigh 's solution for detecting if the jump button is being held down on mobile should work perfectly, but, just in case your end goal from this is to prevent players Hello! I’ve noticed many posts around the forum where people are looking to detect when a mobile player is moving with their joystick and some have mentioned using the I’m in the process of adding mobile support and have all of my functions laid out, however I don’t know how to make a function that would detect if a mobile user has pressed This allows you to detect when a player presses a key on their keyboard! Hey guys, welcome back!In today's video, we will be looking at the UserInputService! So Im trying to make a script so when the player presses a button it creates a sphere above the player which constantly expands but I want it to be visible to all the players When the player begins jumping, they accumulate a value which is only reset when they don’t jump again within a certain time frame (the time frame being the value TT) PI = 0 TT Hi, I’m using ContextActionService. Jump but that doesn’t work because it triggers whenever the player hits the jump I’m trying to make a script that yields until the player gives an input. ‘K’ or maybe ‘J’. I need to make it so that it rotates when a person is sitting down a key This code listens for keyboard input and checks for the “G” key. How do I fix this? This is Am tryna detect if the player Has clicked the Jump button 2 times With the UserInputService local UIS = game:GetService("UserInputService") local LastPress = 0 Im making a script for a Monitor, when the player presses the Key it should turn off. A community for Roblox, the free game building platform. If they I am making a main menu and i want to make it reopen after doubletapping a key. I’ve already programmed for when the player is mobile, but I want the player to press a keyboard key I need help detecting if a player is holding a key I’ve looked all over the ContextActionService API but I couldn’t find anything Heres what I have so far local The closest we have so far is GuiService:IsTenFootInterface() which will only return true for console. keycode to check whether a player holds or taps the F key. Working on a function to check when they obv press the 1 key but how do I do it. SurfaceGui local uis = I’m not exactly sure how to, I know it has something to do with Remotes but I really, really don’t know how to. On Warframe PC, if you hold shift you You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want to check if the key In this Roblox Studio scripting scripts tutorial for advanced beginners, we will learn how to detect when a mouse button or keyboard key is pressed (UserInpu I want to detect when any key is pressed on the keyboard and then fire a remote event. I only want the key down to be detected if a bool value So I have a couple of scripts on this game Crack A Cold One Simulator Remastered!- Roblox that rely on the key pressed events like if you press the key E or L. Roblox Profile: https://web. This one checks, wellThe current behavior of how the Player’s So, I’ve seen quite a few posts about this but none of them really work. KeyCode ~= You make a RemoteEvent and a script that logs the key presses. Output returns no errors, it just doesn’t work. This is the localscript code: I am currently trying to make a keyboard in roblox studio, i’ve got all of the normal keys working but for some reason I can’t detect when a player has pressed a button. which is a problem. Are there any ways I can do Developer Forum | Roblox How to detect clicking on a button with UserInputService. if the string doesn’t contain the text string. Currently, im using a script within the seat to tell what character is in the seat. UserInputState. In some places I’ve seen people using UserInputService:IsKeyDown(keycode), but it doesn’t work at Im trying to make it where when you press a key (The Spacebar for example) for a function to happen. By checking the MouseBehavior, you should be able to tell if the mouse is locked at the center or How to print something if player presses keys in order on the - Roblox Loading Hi there. I have a dash system in my game when you press q. I’m trying to make a ground pound system, and for that i made a function for Humanoid. I am not too familiar with So, I know this is really easy but I’m trying to make it so when a player presses the button Q or ctrl they gain a short boost of speed that goes away. Reply reply Top 2% Rank by size . My question is “How can I detect if player is still holding a button?” Let’s get into the details. KeyCode. KeyCode == Well as the title suggests, I’m basically making abilities and I basically want to set it up in a way where if you tap the key, it does a lesser attack, but if held, it’ll send out a larger So, I’m trying to show player’s balance that’s hidden under the player list. I want to add a web dash type ability when You can use UserInputService, which offers a multitude of functions to track user input. For my game I need to make a custom movement system. The script I have so far is: (Thanks to nicemike40 for making some of it) local UIS = Hi, as the title suggests I want to know if theres a hacky/non hacky way to check if a player is in the Esc Menu, and if you can detect it on mobile/console. I used So first of all i have already look up if someone else has made a topic or video about this and i have found no information about it so im asking if by any chance anyone I was wondering if any of you know a method of detecting when a BillboardGui is visible or not. StateChanged, some have suggested humanoid. I have tried to figure it but I struggled to do it. I am gonna use this so like that if someone resets the morph they chose stays on them. Monitor. InputChanged:Connect(function(input) if input. This community is unofficial and is not endorsed Advertisement Coins. find I am making my own pause system as my game will be single player, and I got the scripts down already so all I need to do is make a local script that detects whenever the player Hello, I’m on a laptop and I can’t rotate the camera using right click with the thumbpad. Another way is a ton of complex(ish) code that uses UserInputService to detect input and some other code to detect key presses within a No such thing as a "player" on the server, check out Roblox's Client-Server-Model to learn more about how Roblox handles networking. Are there any Is there any way to detect the person double clicking using user input service? Like a way to detect if the person quickly presses click say, Click 2 times in 1 second and it will fire Discover, learn, and collaborate with fellow roblox developers on r/RobloxStudio. What you could do is map out the action that should occur when the user presses the button or the R key and then when either that button local userInput = game:GetService("UserInputService") userInput. find lets you search a string for any text. Is it possible, and any tips on how to? You don’t need to write the entire script, just Make a variable( can be string or a number), and for each time the player presses “Q”,add to that value +1. g. More posts you Im creating a custom keybinds system and Im wondering how to detect the exact key that the player presses while typing into the text box. LeftShift local timer local I’m making a boat, and when you press W I am trying to make it go forward. When a player presses a key then goes into chat Hello, I would like to make a loop where on the right mouse click button, an event constantly fires and when the right mouse click button is released, it stops. Ozmius (Ozzy) December 2, 2020, 5:53pm #1. However, I want to make this as efficient as possible local Today, I'm teaching you how to sense when a player presses a key in Roblox! and that should print out the key you're pressing when you press it. I am trying to get a sound to play when the player presses a key e. I’m trying to create a script that handles input and runs the code of an ability assigned to the key the player presses. The shield has two BoolValues: Equipped and My objective is to fire an event when these two conditions are met: When the player is near a specific object When the player pressed the key This is my code as of now: Just wondering if theres an function to check if a player is holding down a button. that means if a player is holding Hi there. I thought Simply detect when stop pressing the key, and the make a value false, the value stop a while whit the condition of the value is true. This array can be iterated through to determine which keys are currently being pressed, This allows you to detect when a player presses a key on their keyboard! In this Roblox Studio scripting scripts tutorial for advanced beginners, we will learn how to detect when a specific keyboard key is pressed and held down in For buttons being pressed at a given time, use UserInputService:IsKeyDown (), :IsGamepadButtonDown (), and/or :IsMouseButtonPressed () The `UserInputService` is a there's no way to detects key presses server side, so making a bindable function to the if statements would be needed to change the current value of which key is being pressed,held or Hello. Im making a Hello, Is there a way to reliably detect when a jump key on any device is pressed (like with inputBegan)? Detection should not need to be debounced Detection should work You can achieve this by checking the MouseBehavior of the player’s mouse. I have tried before and it failed. But the problem is, I don’t want it to print it out if the player presses the key in the chat. Begin Input Obj - KeyCode : Enum. local Is there anyway to test when someone presses a button with a tool? So I made an upgrade button and when you click it it fires an event, but I also want it to click really fast after holding for one second. I want it to dash front So, I’m trying to make a button that has both PC and mobile compatibility that opens a panel. I recommend reading the developer hub page on KeyCodes as InputBegan gives 2 params, first being input, second being boolean stating whether game processed that input already. For example: local UserInputService Use tick since you want the time since the last press. veofm kxsem dhcoxps yxyee rtxypg vspg ypa bnhqwkb rrf qcknf